Rules of Hearts card game | World of Card Games (2025)

Hearts card game strategy, rules and examples

Ready to learn how to play Hearts like a pro? Our page is full of insider tips, strategies and examples to take you from shooting the moon to playing like a star. Whether you're here to refresh your memory on the basic rules of Hearts or dive straight into strategic play, we've got you covered. And if you're ready to put your skills to the test, why not play Hearts online now? Let's shuffle those decks and outsmart our opponents together!

  1. Hearts rules
  2. Standard rules of hearts
  3. Tournament rules option
  4. Ranked hearts
  1. Hearts strategy
  2. General strategy
  3. What to pass

by Holger @ World of Card Games Oct 26 2017

Table of Contents
  • Tournament Rules vs Standard Rules
  • The Deal
  • Gameplay
    • Rule 1: No Point Cards on the First Trick
    • Breaking Hearts
    • Rule 2: Cannot Lead Hearts Until Hearts Have Been Broken
    • Rule 3: Shoot the Moon
    • Rule 4: Shoot the Sun
    • End of the Game
    • Resources

Tournament Rules vs Standard Rules

The rules described on this page are the "Standard Rules" for playing the card game Hearts at World of Card Games. [Edit: In February of 2018, a new Option was added to play the game according to "Tournament Rules". Click that link to read about those rules].

The Deal

To start your game of Hearts, you need four players and a deck of 52 cards. The deck includes 13 cards of each suit. So you have the 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King and Ace, in all four suits - spades, clubs, diamonds, and hearts. The Jokers are excluded from the deck.

The goal of the game is to win by collecting the fewest point cards. Each hearts card is worth one point. The Queen of Spades is special in being worth 13 points, so you really want to avoid collecting it.

Gameplay

The cards are shuffled, and the computer deals everyone a random set of 13 cards.

The player who has the 2 of clubs must start by placing it face-up in the middle of the four players. The person to their left must "follow suit" by playing any one of their club cards. If they do not have a club card, they can play any card except for a point card (that is, they cannot play a hearts card or the Queen of Spades). More details about this are in the next section.

Then the next person to the left follows suit, and finally the last person does. This sequence of 4 cards being played is called a "trick".

The person who played the highest-ranking card of the suit that was led (clubs, in this case) takes the four cards. For example, if the cards were played like this: 2, A, 10, 5, then the person who played the Ace - A - will take the trick, because the Ace is the highest ranking card.

The person who takes the trick leads the next trick by placing any card from their hand, except a point card, in the middle. You cannot lead with a point card until hearts are broken, as discussed in a following section.

Rule 1: No Point Cards on the First Trick

Above, I said that each player must "follow suit" on the first trick by playing a club card. But what if the second player does not have a club card? Then they can play any card that is not a point card. That means they cannot play the Queen of Spades, nor can they play a hearts card on the first trick (unless they have no choice at all because they don't hold any non-point cards in their hand - that would be most unusual!). They are allowed to play a diamond card, or a spades card, as long as it is not the Queen of Spades. This is only true for the first trick! If you cannot follow suit after the first trick has been played, then you can play any card from your hand that you want.

For example, suppose the first trick played out like this: 2, 4, 8, 1. The last person to play a card didn't have any clubs, so they dumped their diamond Ace on the trick. The person who played 8 must take the trick, because it is the highest ranking card of the lead card's suit. The lead card is the card which was played first in that trick, the 2 card. So even though the 1 has a higher rank, that is irrelevant, because it is not a club.

There is an exception to the rule about not playing point cards on the first trick. In the distant past, some people decided that it would be fun to be able to immediately play a hearts card on that first trick if a person had no clubs. Since some people like to play the game that way, World of Card Games allows it, but you must create your Hearts table using the "Allow First Turn Hearts" option:

Breaking Hearts

After the first trick, the game continues in the same manner. The person who took the previous trick leads by playing the first card.

Let's suppose that the person who is leading the second trick places a diamond card face up in the middle of the table. The person to their left must also play a diamond card. Like before, there's an exception: if they do not have a diamond card, then they can discard any card in their hand. Since the first trick is over, they can play any point card on the trick. If they do this, it is called "breaking hearts", and sometimes people say that the person has "painted the trick". They can play the Queen of Spades if they have it, or any hearts card. They don't have to play a point card, however - they can discard a spade or club, any card is legal.

Rule 2: Cannot Lead Hearts Until Hearts Have Been Broken

The first trick was described in a section above. The person who took the first trick has to lead the second trick. They are allowed to play any card in their hand except for a point card. This is rule #2: you cannot lead with a point card until "hearts have been broken". Suppose you are leading the second trick, and no one has yet taken a point card. You have some cards of each suit. You can lead with a club, a diamond, or a spade, but not a hearts card.

This rule is true for all tricks, not just the first and second ones. No one can lead with a hearts card until hearts are broken.

There's a drawback to this rule. If you are in the lead and all you have are the Queen of Spades and some hearts cards, and hearts have not yet been broken, then you are forced to lead the trick with the Queen of Spades! This usually results in the trick leader taking the Queen and her 13 points. It does take some skill to avoid becoming trapped in this situation. However, you may also get trapped into leading the Queen of Spades simply because of bad luck.

Rule 3: Shoot the Moon

Most people play Hearts with the "Shoot the Moon" rule. A player who takes all the point cards during a hand has "shot the moon" - i.e. they have taken all the hearts cards as well as the Queen of Spades by the time all cards have been played. The result is that the other players are given a penalty of 26 points (in some cases, when it is beneficial, the player who shoots the moon subtracts 26 points from their own score). It is a matter of strategy to prevent other players from shooting the moon. In some cases, it may be strategically advantageous to let someone shoot the moon, or to help them to do so!

Rule 4: Shoot the Sun

Shooting the Sun is similar to shooting the moon. However, it's even more unusual. If you take all the cards during the hand, point cards and non-point cards, then you've "shot the sun". The other players are penalized with 39 points [Edit: prior to February 2018, the sun penalty was 52 points].

Not everyone plays using this rule. It's more difficult than shooting the moon, and probably relies more on getting a particularly lucky hand.

End of Game

The game continues as described above, until no one is left with cards in their hands. The total points collected by each player are recorded (1 point for each hearts card, and 13 for the Queen of Spades).

Then, the cards are combined into a single deck and reshuffled. The process is repeated as for the first hand of cards.

The game ends when at least one player has a score of 100 points or higher. The game is won by the person who has the lowest score. For example, if the players' scores are 55, 99, 101, and 110 after the last hand, then the player with 55 points is the winner.

Resources

Want to learn more about Hearts strategy? Take a look here:

  • General Hearts Strategy
  • Passing Strategy in Hearts
Rules of Hearts card game | World of Card Games (2025)

FAQs

What is a trick in the game of Hearts? ›

The trick is taken by the highest card of the suit led. The winner of each trick extracts any penalty cards it may contain, lays them faceup on the table, discards the rest facedown to a common wastepile, and leads to the next trick.

What is the secret to winning at Hearts? ›

Winning the first trick can give you an advantage. Having the A♣️ (and not having the 2♣️) will guarantee that you are able to lead the second trick. Never lead with an Ace. You never know when someone has voided that suit and can give you a ♥️ or the Q♠.

What is the 26 points in Hearts? ›

Hearts is an easy-to-play trick-taking game where players compete for the fewest points. Each hand consists of 26 points, one for each Heart and 13 for the Queen of Spades (♠Q). A player may “shoot the moon” by taking all 26 points in a hand, giving other players 26 points instead (see Scoring, below).

What happens if you shoot the moon in Hearts? ›

Shooting the Moon is an alternate way to win a round of Hearts. It can be achieved by essentially doing everything you don't want to normally do; collect ♥️ and the Q♠. If one player happens to accumulate all of the ♥️ cards and the Q♠ they can Shoot The Moon — causing all of their opponents to take 26 points instead!

What is the 13 points in Hearts? ›

Each player gets 1 point per heart, for a total of 13 penalty points possible in each hand. The Queen of Spades costs you 13 points on her own. Not surprisingly, therefore, you need to gear your strategy of both passing and playing to avoid taking this card.

What cards should you discard in Hearts? ›

The spades are dangerous, but the hearts are useful, because you have so many of them. You should get rid of the Ace and Queen of Spades, and the Jack of Clubs in the pass. Alternatively, check out the hand in the following figure. The spades look safe enough, but you may want to get rid of all your hearts.

What is the Jack of Diamond rule in Hearts? ›

Optional, but still common, is to make the Jack of Diamonds a bonus card; the player winning the trick containing this card subtracts ten penalty points from their score.

How do you keep score in Hearts? ›

At the end of each hand, players count the number of hearts they have taken as well as the queen of spades, if applicable. Hearts count as one point each and the queen counts 13 points. Each heart - 1 point The Q - 13 points The aggregate total of all scores for each hand must be a multiple of 26.

What is the most important card in the game of Hearts? ›

Avoiding the Queen of Spades (when not shooting the moon) is your primary goal each round. Because of the Queen of Spades, the three most dangerous cards in the deck are the Ace of Spades, King of Spades, and the Queen of Spades itself.

What are the bad cards in Hearts? ›

Never short suit yourself of spades below the Queen; always keep spades valued Jack or lower. If you have four or more low spades, then you don't have to worry if you have any of the high spades and should concentrate on discarding another suit. The most dangerous cards are the Queen, King, and Ace of spades.

Can you pass the Queen of Spades in Hearts? ›

Yes, you can pass the Queen of Spades in Hearts. In many cases, passing the Queen of Spades can be an ideal pre-game move.

What is the simple explanation of the Hearts card game? ›

More specifically, the aim is not to win tricks that contain certain cards that score you points. The name of the game holds the clue: The problem suit in this game is hearts. For each heart you have at the end of each hand, you get one point. However, the Queen of Spades has a big — and nasty!

What is it called when you take all the points in Hearts? ›

Omnibus Hearts

He refers to the capture of all counting cards as "hitting the moon, take-all or slam". The game ends when a player reaches or exceeds 100 penalty points, whereupon the player with the lowest score wins.

What score do you shoot the moon in Hearts? ›

Hearts are worth 1 point each, and the Queen of Spades is worth 13 points. If a player collects all 13 hearts and the Queen of Spades (colloquially known as "shooting the moon"), they can either subtract 26 points from their score or add 26 points to each of their opponents' scores.

How do you play with Hearts? ›

Whoever plays the highest card in the suit led (the suit of the first card played) picks up all the cards played. The person who wins the trick leads a card to the next trick. He can lead anything he likes — with one exception, he can't play a heart until someone else discards a heart on a trick.

What are the rules of heart signal? ›

The contestants can't leave the house for the night, share their age or occupation, date more than one person per week, or go to sleep without anonymously texting a person of interest. And most importantly, none of them are allowed to say who they like.

How do you play Hearts dice game? ›

Each player rolls the dice once and scores based on how many letters of the word hearts are rolled. Each letter after the H is counted as 5 points. 4 H's rolled doubles your score and 4 S's cancel your score. Strongly based on luck, Players compete to a predetermined point goal of 100 or 200 or whatever is agreed upon.

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